The more I become interested in design, the more I find myself trying to figure out what the hell it is.
I asked folks on Twitter to define design in one tweet. From sound designers, to graphic and visual designers, to lighting designers, to cinematographers, to set designers, to writers, to developers, here’s what they said:
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“Design is reconciling conflicting requirements into a product’s integrated structure and behavior” art vs engineering |
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Design is telling a story through the shaping of sensation. |
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Design (theatre): Discovering and realizing the physical context of the story. |
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The act of thinking, planning, and determining prior to an action, so that future interaction can be expected. |
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Design is trial and error, mixed with a little luck. The whole process is a lot of “damn, I didn’t get it the first time.” |
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Theatre-Creation of play’s visual &aural environs informed by text & production conceit, rendered thru the art of stagecraft |
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Or to incl concerts: Manipulation of visual presentation of performance for purpose of underlining the impact of the piece. |
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The process of developing efficient, useable, appealing, and appropriate aesthetic choices. |
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Realizing the world of a story, whether realistic or abstract. — @dloehr |
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Designing is deciding. |
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Design is the fusion of creativity and innovation; the systematic art of redefining ideas, rearranging dreams into reality. |
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Design: Facilitate Understanding & Relevance. |
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Design is pragmatic art. |
Finally, here’s my attempt:
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1. Walk into the matrix. Bring a sleeping bag. |
How do you define design?















2 Comments
Tommy Howells’ “No shape, no art.” sure comes close to the heart of design. Succinctly.
Theatre Design – problem-solving and story-telling.