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	<title>ChrisAshworth.org &#187; Business</title>
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		<title>Art Heroes Radio</title>
		<link>http://chrisashworth.org/blog/2010/07/09/art-heroes-radio/</link>
		<comments>http://chrisashworth.org/blog/2010/07/09/art-heroes-radio/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 14:08:39 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=535</guid>
		<description><![CDATA[
This week John T Unger invited me on his podcast Art Heroes Radio, a place where John tries to help artists and entrepreneurs become &#8220;heroes on their own terms.&#8221;


I dig that.


Anyway, here&#8217;s the page for our conversation:


The competitive advantage of hiring artists, A conversation with Chris Ashworth


Despite the specificity of the title, we hit a [...]]]></description>
			<content:encoded><![CDATA[<p>
This week John T Unger invited me on his podcast <a href="http://www.artheroesradio.com/">Art Heroes Radio</a>, a place where John tries to help artists and entrepreneurs become &#8220;heroes on their own terms.&#8221;
</p>
<p>
I dig that.
</p>
<p>
Anyway, here&#8217;s the page for our conversation:
</p>
<p>
<a href="http://bit.ly/arkaQU">The competitive advantage of hiring artists, A conversation with Chris Ashworth</a>
</p>
<p>
Despite the specificity of the title, we hit a bunch of topics in that hour of chatting.  Listen in and hear me:
</p>
<ul>
<li>railing against sick days</li>
<li>pleading with businesses to question the rules of their workplace</li>
<li>ranting about pricing your work</li>
<li>wondering whether your art can be better instead of cheaper</li>
<li>hollering &#8220;F permission&#8221;</li>
</ul>
<p>
and
</p>
<ul>
<li>making my case for how Star Trek, positronic brains, human evolution and racism all relate to hiring.</li>
</ul>
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		<title>My Competitive Advantage: I Hire Artists</title>
		<link>http://chrisashworth.org/blog/2010/06/24/my-competitive-advantage-i-hire-artists/</link>
		<comments>http://chrisashworth.org/blog/2010/06/24/my-competitive-advantage-i-hire-artists/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 23:34:16 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=529</guid>
		<description><![CDATA[
As recently discussed in this space, I am building a small software company.  I&#8217;m not going to retread the history of that company, but you can read up on it if you want.


I&#8217;m only really here to share one tip.  Kinda like a stock tip, I guess.  It&#8217;s a tip I am [...]]]></description>
			<content:encoded><![CDATA[<p>
As recently discussed in this space, <a href="http://chrisashworth.org/blog/2010/06/09/my-2-bucks-on-pricing/">I am building a small software company</a>.  I&#8217;m not going to retread <a href="http://chrisashworth.org/blog/2010/02/19/the-illustrated-history-of-qlab-personal-milestone-edition/">the history of that company</a>, but you can read up on it if you want.
</p>
<p>
I&#8217;m only really here to share one tip.  Kinda like a stock tip, I guess.  It&#8217;s a tip I am increasingly convinced should be seriously considered by a variety of business owners in America.
</p>
<p>
The tip is this:
</p>
<p class="center">
<strong>Hire artists.</strong>
</p>
<p>
No, wait, hold on.  It&#8217;s not that simple.  Actually, it sort of IS that simple, but not in the way you&#8217;re thinking.  You need to understand what I&#8217;m proposing here, and to understand what I&#8217;m proposing, you need to understand the following story.
</p>
<h3>The Story</h3>
<p>
In March 2010, I was in trouble.  A year previously, I had released the second version of my product, <a href="http://figure53.com/qlab/">QLab 2</a>.  As a product, it succeeded.  It brought new customers.  <em>Many</em> new customers.  <em>Too many</em> new customers.
</p>
<p>
In 2008, I sent about 600 QLab support emails.
</p>
<p>
In 2009, I conservatively estimate that I sent 6000.  (But that&#8217;s really low-balling it.)
</p>
<p>
There were days I&#8217;d wake up in the morning, start answering emails at 6 am, write responses until 6 pm, take a break for dinner, answer a few more that night, and go to bed with more email in the inbox than when I&#8217;d started.
</p>
<p>
Serious problem.  Seriously AWESOME problem, but, you know, still a problem.  I needed help.
</p>
<p>
Now, I already had <i>some</i> help.  Meet Sean:
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/sean.jpg" alt="_sean.jpg" title="_sean.jpg" border="0" width="100" height="100" />
</p>
<p>
Hi Sean!  Sean&#8217;s an awesome dude.  He was a friend from college.  He is an OS X developer too.   The summer before, Sean and I had joined our two companies together.  Aside from helping with the code, he had already become an invaluable help in answering all those emails in the months leading up to March 2010.
</p>
<p>
But it wasn&#8217;t enough.  I needed another person.  The time had finally come to, you know, <em>hire</em> someone.  Not just join forces with a friend, but flat-out, does-this-mean-I&#8217;m-an-adult-now? <em>hire</em> someone.
</p>
<p><h3>Meet Luckydave</h3>
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/luckydave.jpg" alt="_luckydave.jpg" title="_luckydave.jpg" border="0" width="100" height="100" />
</p>
<p>
Hi Luckydave!  Luckydave, in case you hadn&#8217;t noticed, goes by the name &#8220;luckydave&#8221;.  In March 2010, Luckydave had already been a QLab user for years.  He is a working video designer in New York.  A really <i>good</i> one.  But more than just a user, Luckydave had been a champion.  And by &#8220;champion&#8221; I mean he sold our product harder than we did. Luckydave wrote posts to the QLab mailing lists that rivaled ours in their detail and helpfulness.  Luckydave acted like it was his personal mission to convert the world&#8217;s theaters to QLab.  Luckydave was known to announce that he&#8217;d &#8220;drunk the QLab koolaid&#8221;.  Luckydave knew details about how video codecs work &#8220;in the field&#8221; in ways that we simply <em>did not know.</em>  Because we were <em>not in the field.</em>
</p>
<p>
Luckydave was, in short, awesome.  And I, it will not surprise you one bit to know, wanted him on our team.
</p>
<h3>What I Did</h3>
<p>
I offered Luckydave a job.
</p>
<p>
Surprise!
</p>
<p>
Well, yeah, big deal.  But here&#8217;s the twist:
</p>
<p>
I offered Luckydave a job <em>based on the needs of his life as an artist</em>.
</p>
<p>
First, I told him we wanted him on the team.  Then, I told him we would create the job based on what would work for both of us.  We talked it out, and we constructed a position specifically for him, with these properties:
</p>
<ul>
<li>He can sign up to &#8220;work support&#8221; in units as small as a single day, or as large as a full month.</li>
<li>He only needs to tell me one day in advance if he&#8217;s working the next day.</li>
<li>He can work the hours that fit his schedule for that day.</li>
<li>When he is not working for Figure 53, he can do whatever the hell he wants. Including go make art. For a week. Or a month.  Or whatever the gig requires.</li>
</ul>
<p>
We created this framework together, and then I asked LD what it would take to make this structure worth his time.  He replied, &#8220;When I have been the least worried about money, I have been making X dollars a month.&#8221;
</p>
<p>
I could afford X dollars a month.  I said yes.
</p>
<p>
I wrote down the above terms, put them at the end of the legal-speak from the lawyers, we signed it, and it was done.
</p>
<p>
This all happened at the end of March 2010.
</p>
<h3>What Happened Next</h3>
<p>
When someone writes to support@figure53.com, <a href="http://www.helpspot.com/">our help desk software</a> tracks how long it takes us to respond.  Now, one thing you need to appreciate is that we have customers all over the world.  We get questions 24 hours a day, 7 days a week.  There is no such thing as &#8220;standard business hours&#8221; for us.  Art doesn&#8217;t take a vacation.  If someone writes me a question at 10 PM, and I wake up at 7 AM to answer it, that person has waited over 500 minutes to get that answer.  When your customers are in Australia and you&#8217;re in Maryland, that&#8217;s a real wait.
</p>
<p>
Keep that in mind, and then take a look at this graph of our time-to-first-response for the past 9 months:
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/time-to-first-response.png" alt="time-to-first-response.png" title="time-to-first-response.png" border="0" width="483" height="489" />
</p>
<p>
There are at least two things here worth noting.
</p>
<p>
Number one: Since joining us at the end of March, Luckydave has helped us pull down our overall response times significantly.
</p>
<p>
Number two: Those little green bars for the last few months?  Those show that our median time-to-first-response since adding Luckydave to the team has been around 20 minutes.
</p>
<p>
20 minutes.  7 days a week.  24 hours a day.
</p>
<h3>NOTE TO SKIMMERS: HERE IS WHERE SHIT GETS REAL</h3>
<p>
So far the story has been pretty good.  I found a wonderful teammate.  We made a job for him.  It measurably helped the company.  Life is good.
</p>
<p>
But I&#8217;m hiding one stunning fact from you, and it is this:
</p>
<p>
Barely a few weeks into Luckydave&#8217;s new job with Figure 53, he got a call.
</p>
<p>
A call from a temp agency.  The temp agency he used in the past, to fill his free time between gigs.
</p>
<p>
Because, you know, that&#8217;s what working artists usually have to do.  It&#8217;s hard to make a complete living in the arts.
</p>
<p>
And yet people do it.  People like Luckydave, who are passionate about what they make, they do it.  They temp if they must, but they do it.  Because that is the drive of these people.  They care.  They care very, very much.
</p>
<p>
And so they temp.  And so Luckydave temped.  And Luckydave temped for a financial agency in New York.  And he learned to operate financial&#8230;software of some kind.  I&#8217;ve never fully understood what.  But something tricky to use.  Something important to fancy financy-type people.
</p>
<p>
And Luckydave, it turns out, is <em>really fucking good</em> at this financial software.
</p>
<p>
Not just <em>a little</em> good. <em>Best-in-the-world</em> good.  He is fast.  He is efficient.  He is <em>really. Fucking. Good</em>.
</p>
<p>
Which?  Is not actually so surprising! Luckydave is the kind of guy that uses QLab like a musical instrument.  I couldn&#8217;t keep up with him if I tried.  He makes things in QLab I didn&#8217;t even know were possible.  AND I WROTE IT.
</p>
<p>
So the temp agency calls to say, weeks after Luckydave accepted my offer, that by golly, the financial company would like to hire him to drive THEIR software.  Full-time.
</p>
<p>
With a starting salary of 80,000 dollars a year.
</p>
<p>
Kapow.
</p>
<p>
Ka.
</p>
<p>
Pow.
</p>
<p>
Now it is not my business to share what Figure 53 is paying Luckdyave, but I will tell you this: it is not 80,000 dollars a year.  Not, I am afraid to say, even close.  I wish it were.  But we are not fancy financy-type people, and we don&#8217;t have that kind of cash at the moment.
</p>
<p>
So by all rights, that graph up there?  That graph up there should have started going back up in May.
</p>
<p>
But I note to you that it did not.
</p>
<p>
I note to you that Luckydave thought over that offer for a few minutes, and then?
</p>
<p>
He said no.
</p>
<p>
I want you to let that soak in for a second.  I&#8217;ll wait.
</p>
<h3>{he waits}</h3>
<p>
Pretty crazy, huh.
</p>
<p>
Well, pretty crazy if you just focus on the money.  But for many (all?) of the best people in the world, <a href="http://www.youtube.com/watch?v=u6XAPnuFjJc">money stops mattering</a> once you have enough to not worry about it.
</p>
<p>
Is 80,000 dollars enough for Luckydave to give up his life as an artist? Turns out, no. Turns out, robbing him of his life&#8217;s passion costs more than that.  Turns out, I can&#8217;t afford to pay him nearly so much, but I can support him as a creative human being who doesn&#8217;t fit in a 9-to-5 structure.  Turns out, what I get for that support is one of the most dedicated, cheerful, creative, committed, hard-working teammates I could possibly ask for.  Turns out, his battery is charged by being him more than it is by counting dollars.
</p>
<p>
So here&#8217;s the thing, here is my tip, and here is what I want the business owners of America to think about very hard:
</p>
<p>
Artists, as a species, are <em>amazing people</em>.  And America, as a general rule, <em>does not fully get this</em>.  Show me a good artist and I will show you a highly educated, highly creative, highly passionate, highly <em>driven</em> human being.  If they&#8217;re a performing artist, I will show you someone who <em>breathes</em> teamwork.  I will show you someone who eats healthy critiques for breakfast and grows an inch that day because of it.  I will show you a communicator, and a thinker.
</p>
<p>
I will show you <em>someone you want to hire</em>.
</p>
<p>
And all <em>you</em> have to do, is <em>not destroy the whole reason you want to hire them</em>.
</p>
<p>
All you have to do, in short, is create jobs built for artists.  The result?  Instant competitive advantage.
</p>
<h3>I think this is a big deal.</h3>
<p>
I&#8217;m sorry it took me so long to get to the point here, but I didn&#8217;t know how to do it any more compactly and get the depth of this point across.
</p>
<p>
I think this is a really big deal.  I think the failure to employ artists is an inefficiency in the system.  I think it doesn&#8217;t need to be this way.  I think there&#8217;s no reason we can&#8217;t collectively set up the same kind of win-win situations that Figure 53 found with Luckydave.  I think we should do it.
</p>
<p>
I&#8217;m going to continue working to build my little company.  With luck, and work, and grace from the unknown, we&#8217;re going to keep making things, and grow enough to make things we couldn&#8217;t make before.  It won&#8217;t be about getting big, but it will be about getting big <em>enough</em>, and every person will count.  I don&#8217;t have a ton of money to make this happen.  But I have <em>enough</em> money, and I have the good sense to give people things more valuable than money.
</p>
<p>
My tip to you is that you, too, have things more valuable than money.  All you have to do is be smart enough and willing enough to give them.
</p>
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		</item>
		<item>
		<title>Ten Hopes</title>
		<link>http://chrisashworth.org/blog/2010/06/21/ten-hopes/</link>
		<comments>http://chrisashworth.org/blog/2010/06/21/ten-hopes/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 13:34:16 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Baltimore]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Security]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=522</guid>
		<description><![CDATA[
Wendell Berry speaking at a college commencement in 1989. Submitted without comment.



Beware the justice of Nature.
Understand that there can be no successful human economy apart from Nature or in defiance of Nature.
Understand that no amount of education can overcome the innate limits of human intelligence and responsibility. We are not smart enough or conscious enough [...]]]></description>
			<content:encoded><![CDATA[<p>
Wendell Berry speaking at a college commencement in 1989. Submitted without comment.
</p>
<blockquote>
<ol>
<li>Beware the justice of Nature.</li>
<li>Understand that there can be no successful human economy apart from Nature or in defiance of Nature.</li>
<li>Understand that no amount of education can overcome the innate limits of human intelligence and responsibility. We are not smart enough or conscious enough or alert enough to work responsibly on a gigantic scale.</li>
<li>In making things always bigger and more centralized, we make them both more vulnerable in themselves and more dangerous to everything else. Learn, therefore, to prefer small-scale elegance and generosity to large-scale greed, crudity, and glamour.</li>
<li>Make a home. Help to make a community. Be loyal to what you have made.</li>
<li>Put the interest of the community first.</li>
<li>Love your neighbors–not the neighbors you pick out, but the ones you have.</li>
<li>Love this miraculous world that we did not make, that is a gift to us.</li>
<li>As far as you are able make your lives dependent upon your local place, neighborhood, and household–which thrive by care and generosity–and independent of the industrial economy, which thrives by damage.</li>
<li>Find work, if you can, that does no damage. Enjoy your work. Work well.</li>
</ol>
</blockquote>
<p>
<small>Discovered via <a href="http://theatretact.org/?p=250">Scott Walters</a>.</small>
</p>
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		<title>My 2 Bucks on Pricing</title>
		<link>http://chrisashworth.org/blog/2010/06/09/my-2-bucks-on-pricing/</link>
		<comments>http://chrisashworth.org/blog/2010/06/09/my-2-bucks-on-pricing/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 15:34:28 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=505</guid>
		<description><![CDATA[
If you read this blog with any regularity, you know I have two primary social circles: indie software and indie theater.  I&#8217;m writing this with both of you in mind, but I&#8217;m going to start out with the theater kids and bend it back around.  Software kids, sit tight for a second.


See, at [...]]]></description>
			<content:encoded><![CDATA[<p>
If you read this blog with any regularity, you know I have two primary social circles: indie software and indie theater.  I&#8217;m writing this with both of you in mind, but I&#8217;m going to start out with the theater kids and bend it back around.  Software kids, sit tight for a second.
</p>
<p>
See, at the moment the world of indie theater is having a great <a href="http://www.2amtheatre.com/2010/05/24/the-filthy-lucre-magic-bullet-dynamic-pricing/">big-ol&#8217;</a> <a href="http://www.missionparadox.com/the_mission_paradox_blog/2010/05/the-perils-of-dynamic-pricing.html">chew-it-up</a> <a href="http://www.tcgcircle.org/?p=720">hash-it-out</a> discussion about the pros and cons and wherefores and howtos of dynamic pricing.
</p>
<p>
I find this fascinating, and entirely worthwhile.  But, aside from believing some version of dynamic pricing is probably a great idea, I don&#8217;t have any direct experience using it.  So: can&#8217;t really comment.
</p>
<p>
Thing is, the general topic of &#8220;pricing&#8221; is something I do have a little bit of experience with, and all this talk of <em>dynamic</em> pricing has been getting me hot and bothered about a related subject which has been festering on my blogging back burner for months.
</p>
<p>
Well, on Friday <a href="http://twitter.com/dangranata">Dan Granata</a> made a comment on Twitter that made the pot boil over.  <a href="http://twitter.com/dangranata/status/15435995353">Dan wrote</a>:
</p>
<blockquote><p>
So it&#8217;s been a few days, but the comment re: my theatre, &#8220;Let&#8217;s be clear, tickets are $18, this isn&#8217;t Broadway&#8221; is a depressing datapoint.
</p></blockquote>
<p>
<a href="http://twitter.com/Chris_Ashworth/status/15436143897">I asked</a>:
</p>
<blockquote><p>
Wait, what? Someone was complaining about an $18 ticket being too expensive?
</p></blockquote>
<p>
To which <a href="http://twitter.com/dangranata/status/15436363317">Dan replied</a>:
</p>
<blockquote><p>
No &#8211; they were saying *because* it was $18, they respected us less. Because we charge so little, we must not be worth much.
</p></blockquote>
<p>I tried <a href="http://twitter.com/Chris_Ashworth/status/15437024722">to clarify</a>:</p>
<blockquote><p>
Ah. Then: depressing because of all the work that goes in to it, and the quality that isn&#8217;t being respected?
</p></blockquote>
<p>
And Dan explained:
</p>
<blockquote><p>
sort of. More that someone who saw the show (and liked it) would still use ticket price as a indicator of quality.
</p></blockquote>
<blockquote><p>
And also that it supports my long-held fear that a low ticket price may actually hurt your reputation, rather than up sales
</p></blockquote>
<p>
Which was, it turns out, the precise moment that
</p>
<h3>My Pot Boileth Over</h3>
<p>
First off, let&#8217;s just set a ground rule here: you know your customers better than I do. (Or at least I hope you do.) If I say something here that feels clearly stupid, and seems to suggest that you should do something that would offend or abuse or exploit your customers, then the rule is: your gut trumps my bloviation.
</p>
<p>
But I do want to humbly relate a few things I&#8217;ve learned in setting a price on my own hard work.  It may be instructive.  It may not.  But at least hear me out, because the way I think about pricing now is very different from the way I thought about pricing at the start.  I think it&#8217;s useful to know how, at least in my case, things that seemed obvious from the beginning weren&#8217;t always true.
</p>
<p>
Dear indie software friends, dear indie theater friends, this is a letter to you both, from four years in.
</p>
<h3>First, a few datapoints.</h3>
<p>
I make a product called <a href="http://figure53.com/qlab/">QLab</a>.  There have been two version of QLab so far.
</p>
<p>
QLab version 1 had an audio license priced at $49.  It had a video license priced at $149.  It was very popular.  It won <a href="http://figure53.com/blog/2008/04/16/live-design-2008-product-of-the-year/">a fancy award</a>.  It was so successful, in fact, that I <a href="http://chrisashworth.org/blog/2008/04/07/the-leap/">quit my day job</a> to work on it full time.
</p>
<p>
When I released QLab version 2, however, I changed the pricing.  To wit:
</p>
<ul>
<li>QLab 2 has an audio license priced at $249.</li>
<li>QLab 2 has an educational discount for the audio license: $199.</li>
<li>QLab 2 has a new rental licensing scheme.  It allows renting a license starting at $3/day, or $1/day for educational purposes.</li>
</ul>
<p>
The story I am telling today is about:
</p>
<ul>
<li>Why I decided to change the pricing,</li>
<li>What happened when I did, and</li>
<li>Whether or not I regret it.</li>
</ul>
<p>
While I don&#8217;t want to be overly prescriptive here, I have enough evidence at this point to draw a few firm conclusions.  We&#8217;ll get to them in a second.  But first,
</p>
<h3>The curious case of the complaining customers.</h3>
<p>
I&#8217;m about to tell you a story which I can only really describe as &#8220;freaking weird on the face of it&#8221;.
</p>
<p>
It is the story of how my customers complained about my prices for QLab 1.   Specifically, how they complained that those prices were
</p>
<h3>Too low.</h3>
<p>
I spend some time paying attention to what people are saying about my product.  I check the mailing lists. I check the forums.  I check the Twitter.  And what I found in the days of QLab 1 was that, mixed in with the astonishing news that some people were buying their first Mac ever just so they could use QLab, was the equally astonishing news that some people were unwilling to buy QLab at all because it <em>didn&#8217;t cost enough</em>.
</p>
<p>
Even weirder, I started getting emails from people who <em>did</em> buy it, asking me to <em>raise the price</em>.
</p>
<p>
Whaaaa?
</p>
<h3>That&#8217;s freaking weird.</h3>
<p>
I know, right?
</p>
<p>
But actually&#8230; it&#8217;s not.  And here&#8217;s why: my customers knew themselves.  They knew themselves much, much better than I did.  I had started down this QLab road unsure there was any destination at the end of it.  The first steps were for fun, the next steps were for fun and curiosity, and the next steps were for fun, curiosity, and maybe a little extra spending money on the side.
</p>
<p>
Yet, for my customers, it was more than that. I&#8217;d made something that people wanted to be part of their lives.  They looked at my prices, and they knew: if this guy doesn&#8217;t raise his prices, he&#8217;s not going to be around long.  They saw this problem clearly, and they saw it long before I did.  So they told me.
</p>
<p>
And you know what?  They were right.  It took me a while, but eventually I realized they were right.  Because at first, hey, I was actually doing pretty well for myself. I quit my job!  I was working for myself!  I was living the dream!  I&#8217;d tell my wife at dinner the sales for the day and she&#8217;d look at me astonished and say &#8220;how many sound designers can there possibly be?&#8221; and I&#8217;d say, with a hint of hysterical terror in my voice, &#8220;I don&#8217;t know! Maybe that was the last one! Ha! HAHAHAHHAHAHOHGODOHGODPLEASELETMESELLANOTHERCOPY&#8221;  But they kept coming!  Eventually I managed to even view each sale not with terror, but merely with mild discomfort.  Because they kept coming!  Surely probability was on my side!
</p>
<p>
And yet&#8230; each sale also meant a new person in our community.  New people in the community brought wonderful energy, wonderful stories, and lots of new questions, new requests, and new emails in my inbox every morning.  I loved it!  But I&#8217;m only one guy!  And I was running a company that could only afford <em>to be</em> one guy!
</p>
<p>
And my customers <em>knew it</em>. And eventually, even <em>I</em> knew it.  Which brings me to
</p>
<h3>What happened next.</h3>
<p>
Or
</p>
<h3>Probably the most anxious 9 months of my life to date.</h3>
<p>
Wow, was it really nine months?  Let&#8217;s see, I quit my job in April, and I released QLab 2 the following January. Ha!  Nice! Symbolism, that was a perfect place to step in.  Thanks for that.
</p>
<p>
What did I do in that nine months?  I rewrote my product, and I reexamined my company.  Both needed adjustments.  The product would become QLab 2.  The company would become&#8230;what, exactly?
</p>
<p>
I said in my <a href="http://chrisashworth.org/blog/2010/02/19/the-illustrated-history-of-qlab-personal-milestone-edition/">illustrated history of QLab</a> that I was &#8220;literally shaking&#8221; when I pressed the send button on the email that announced QLab 2.  It&#8217;s true; I was.
</p>
<p>
Whatever happened next was essentially going to determine the future of me and my company.  Would people like the product?  Would they be willing to support it at the new prices?  (The audio license had increased in price by 500%!  That&#8217;s not a little bump!)  Would I be able to make a real company, that could support real employees for the real long term?  It had been nine months of hundreds of hours of coding, testing, designing, tweaking, second-guessing, hair-pulling work.  And all nine months of it came down to pressing that one button. You&#8217;d shake too.
</p>
<p>
Well, here&#8217;s what happened:
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/first-three.png" alt="first-three.png" title="first-three.png" border="0" width="541" height="398" />
</p>
<p>
&lt;insert stunned silence here&gt;
</p>
<p>
A fluke?  Turns out: no.  Here&#8217;s the bigger picture:
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/gross-monthly-all-time.png" alt="gross-monthly-all-time.png" title="gross-monthly-all-time.png" border="0" width="506" height="387" />
</p>
<p>
And here&#8217;s the breakdown by count, gross, and license type:
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/qlab-2-counts.png" alt="qlab-2-counts.png" title="qlab-2-counts.png" border="0" width="517" height="488" />
</p>
<p>
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://chrisashworth.org/blog/wp-content/uploads/2010/06/qlab-2-gross.png" alt="qlab-2-gross.png" title="qlab-2-gross.png" border="0" width="516" height="466" />
</p>
<p>
So.  What to make of this?  The graphs tell part of the story, but what was going on at the human level?  Was I fielding outraged emails from customers that could no longer afford my product?  Did I raise my profits by turning away large swaths of the community I&#8217;d worked so hard to find?  When I actually <em>did</em> raise my prices, did everyone, in short, freak the hell out?
</p>
<p>
To my astonishment, the answer was
</p>
<h3>No.</h3>
<p>
Really.  It really was.
</p>
<p>
People <em>did not get angry</em>. I can count on one hand the number of angry emails or Twitter messages I&#8217;ve seen about QLab&#8217;s price.  And for each of those angry messages?  I reached out.  We talked.  I listened to what was making them angry, and we talked about it.  And <em>not one</em> of those people are angry anymore.
</p>
<p>
People <em>did not get turned away</em>.  I know of <em>a single customer</em> that turned away because of the price.  One.  And while maybe there are people who turned away and didn&#8217;t tell me, I will remind you that we are selling <em>more licenses</em>.  And those licenses are being sold, as far as I can tell, to <em>the same kinds of people as before</em>.  How?  How could I possibly raise my prices by 500% and not turn people away?  Because, remember, I didn&#8217;t <em>just</em> raise our prices.  I rebuilt our entire pricing structure.  I still had the free version.  It was still really powerful.  I added the rentals.  They&#8217;re even more powerful, but they&#8217;re also really cheap for the situations where it&#8217;s most justifiable that QLab should be really cheap.  And I added the educational discounts on everything.  And, at the end of the day, there was <em>me</em>, a human being who cares and who really wants people to use my software.  If someone reaches out to me, <em>we talk</em>.  We <em>figure something out</em>.  And <em>only once</em> did it get that far and reach an impasse.</p>
<p>
In short: I fixed my broken prices, and <strong>everyone won.</strong>
</p>
<p>
Or, to put it a different way: Pricing is a single variable in a multiverse of important variables.  In this complicated universe of ours, it&#8217;s rare that myopically optimizing one variable does the universe any good.
</p>
<p>
Or, to put it a third way: Pricing reminds us that
</p>
<h3>There is. No. Spoon.</h3>
<p>
There&#8217;s this single moment in time when money changes hands for a product or service.  That&#8217;s an unusual moment, because at that moment the product, in some sense, has a real, definable &#8220;price&#8221;.  But before and after that moment the value of whatever is being purchased is a probabilistic blur where reality, emotion, and psychology mix in strange ways.
</p>
<p>
Each person who buys your software, your theater ticket, your whatever, will assign their own value to the thing.  In a perfect world you would charge each person exactly how much they value your software, your theater ticket, or your whatever.  But you can&#8217;t do that &mdash; not just because it will be different for different people but because it will even be different for the <em>same</em> people, depending on when and how you ask them.
</p>
<p>
By setting a price, you are basically taking a stab or three into a probabilistic soup.  We all know there&#8217;s no cosmic ledger of &#8220;correct&#8221; prices.  We all know we&#8217;re taking a stab.  But what we don&#8217;t always fully consider &mdash; or, at least, what <em>I</em> didn&#8217;t fully consider &mdash; is how deeply
</p>
<h3>Psychology trumps.</h3>
<p>
There is disturbing anecdotal evidence of this in the form of people who spend money they don&#8217;t have.  But the best evidence I have from personal experience can be summed up in two words: Educational. Discount.
</p>
<p>
Recall that above I told you the initial price of a QLab audio license was 49 dollars.  That was the flat rate.  That was the take-it-or-leave-it.  That was the here&#8217;s-the-best-I-can-do.
</p>
<p>
And you know wanna know something?  You wanna know what question I fielded most often?  Any guesses?  It was:
</p>
<p style="text-align:center;">
&#8220;Do you have an educational discount?&#8221;
</p>
<p>
On a 49 dollar license!  For a piece of software that, it may also interest you to know, was offering a genuine and viable alternative to a product that, at the time, cost around &mdash; wait for it! &mdash; 1000 bucks!
</p>
<p>
Now fast forward to version 2.  The price of the audio license has gone from 49 dollars to 249 dollars.  <em>But</em>, knowing my most common question about version 1, I also add an educational price: 199 dollars.  Or, to put it another way, the new <em>discounted</em> price is 400% <em>greater</em> than the old <em>standard</em> price.
</p>
<p>
And now?  Now we sell more of these than we ever did with the standard price of version 1!  Does the new rental license have something to do with this?  Probably.  It certainly gives a fantastic alternate discount for those who have an exceptionally tight budget.
</p>
<p>
But I&#8217;m telling you that I used to get the &#8220;educational discount&#8221; question on almost <em>every single license</em> I sold to an educational institution.  Now, I <em>have</em> an educational discount, and it&#8217;s 400% more expensive than the old non-discounted version, and I have <em>never once</em> received a request for an additional discount!
</p>
<h3>Psychology is weird!</h3>
<p>
But also: important to respect!
</p>
<h3>Alright, let&#8217;s bring this home.</h3>
<p>
Here&#8217;s my thing.
</p>
<p>
You care about your customer.  You&#8217;re on <em>their</em> team, and they are also on <em>your</em> team.  That&#8217;s an important relationship.  My goal here is not to abuse or break that relationship, but if anything to strengthen it.  The right price is the one that&#8217;s fair to <em>both</em> of you, and if you&#8217;re genuinely on each others&#8217; team, you can stand up for this fact without shame or greed.
</p>
<p>
When you&#8217;re starting out, you try to guess how your customers will value what you do.  You&#8217;re probably going to be wrong, and you&#8217;re probably going to guess low.  Because you&#8217;re a nice person.  You want to make your work &#8220;accessible&#8221;.
</p>
<p>
Now, in my experience, there <em>is</em> such a thing as accessibility, but it has a bad psychological influence on you when you&#8217;re setting your base price. It skews you low.  You&#8217;re new at this, you&#8217;re not sure what you do is worth money, you&#8217;re thinking of all those hypothetical customers who can&#8217;t afford more than X dollars for your product, whatever.  Point is, here you are, you&#8217;ve just started out, you have no data, and you&#8217;re a nice person, so you tried to be fair, and accessible, and your price is really low.
</p>
<p>
Now, shooting low isn&#8217;t automatically a terrible way to start.  You can always change your price, and it&#8217;s not so bad to come out of the gate humble instead of cocky.   So the problem isn&#8217;t so much where you start, as it is,
</p>
<h3>What you do next</h3>
<p>
This is the tricky part, and this is the part I see my fellow young people flubbing.
</p>
<p>
You essentially have one data point.  &#8220;This is what happens when I value my work at price X.&#8221;  Maybe it even works okay.  You&#8217;re selling a bunch of tickets at 15 bucks a pop.  Sure, you&#8217;re living on egg noodles, but you&#8217;ve got young people coming to see your shows that couldn&#8217;t otherwise afford it.  Well, maybe.  You probably don&#8217;t actually have hard data to confirm that, but you&#8217;re pretty sure it&#8217;s true.
</p>
<h3>But what if it&#8217;s not?</h3>
<p>
Consider QLab for a second.  Lucky for me, I wasn&#8217;t just a <em>little</em> ignorant about pricing, I was a <em>lot</em> ignorant.  I priced my work so extremely low that my own customers knew I&#8217;d overdone it.  I&#8217;m blessed with smart, professional customers, and they knew my market (i.e. themselves) way better than I did.  They knew that in the long run I couldn&#8217;t survive on the prices I&#8217;d picked.  They wanted me to survive.  So they warned me: &#8220;Your prices are too low.  You need to charge me more.&#8221;
</p>
<h3>You&#8217;re probably not as dumb as me.</h3>
<p>
So back to you, and your 15 dollar ticket.  Or your 40 dollar piece of shareware.  Whatever.  The point is, you&#8217;re probably not as dumb as me.  When you stabbed into the probabilistic soup of prices, you may have aimed better, and gotten a better number up front.  If so, that may be a problem, because the warning signs may be less obvious.  Maybe your patron thinks to themselves &#8220;huh, 15 bucks, that&#8217;s a really great price&#8221;.  And silently enjoys your show.  For 10 bucks less than their internal value-ometer was inclined to suggest.
</p>
<p>
And now, week by week, month by month, where does that extra 10 dollars go?  Well, if you never needed it in the first place, good on you; you&#8217;re not greedy.  A little odd that you&#8217;re willing to value yourself less than your customers, but that&#8217;s your prerogative.
</p>
<p>
But if you DO need that extra 10 dollars, then the common wisdom is that it&#8217;s going to come out of your budget.  Sure, that&#8217;s probably true.  That&#8217;s probably partly where it comes from.  But I suspect that maybe only 7 bucks of that really <em>actually</em> comes out of your budget.
</p>
<p>
I suspect that the <em>rest</em> of it probably comes bleeding out of <em>you</em>.
</p>
<p>
And that&#8217;s a problem.
</p>
<p>
And, tragically, it may not even <em>need</em> to be a problem.  And <em>you don&#8217;t even know it.</em>
</p>
<h3>You&#8217;re worth it.</h3>
<p>
You&#8217;re on the same team as your customer.  You know that. They know that.
</p>
<p>
By all means, make your work accessible. But be careful about what you think that means, and how you choose to do it.
</p>
<p>
Your customer thinks you&#8217;re worth it. For the sake of you both, act like you are.
</p>
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		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>OS X as utility truck</title>
		<link>http://chrisashworth.org/blog/2010/06/02/os-x-as-utility-truck/</link>
		<comments>http://chrisashworth.org/blog/2010/06/02/os-x-as-utility-truck/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 11:07:05 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=486</guid>
		<description><![CDATA[
Well, between you and me and the comments, it looks like we basically came to the right conclusion.


Or, rather, we basically came to the same conclusion as Steve Jobs.


Via Engadget:



Walt: Is the tablet going to replace the laptop? Tell me what you think about where it&#8217;s going?

Steve: You know&#8230; (long pause). I&#8217;m trying to think [...]]]></description>
			<content:encoded><![CDATA[<p>
Well, between you and me and the comments, it looks like <a href="http://chrisashworth.org/blog/2010/05/01/on-the-future-of-mac-os-x/">we basically came to the right conclusion</a>.
</p>
<p>
Or, rather, we basically came to the same conclusion as Steve Jobs.
</p>
<p>
Via <a href="http://www.engadget.com/2010/06/01/steve-jobs-live-from-d8/?sort=oldest&#038;refresh=0">Engadget</a>:
</p>
<blockquote>
<p>
<strong>Walt:</strong> Is the tablet going to replace the laptop? Tell me what you think about where it&#8217;s going?
</p>
<p><strong>Steve:</strong> You know&#8230; (long pause). I&#8217;m trying to think of a good analogy. When we were an agrarian nation, all cars were trucks. But as people moved more towards urban centers, people started to get into cars. I think PCs are going to be like trucks. Less people will need them. And this is going to make some people uneasy.  The PC has taken us a long way. They were amazing. But it changes, vested interests are going to change. And I think we&#8217;ve embarked on that change. Is it the iPad? Who knows? Will it be next year or five years&#8230;</p>
<p><strong>Walt:</strong> Well you don&#8217;t think it will be next year?</p>
<p><strong>Steve:</strong> Well&#8230; who knows?</p>
</blockquote>
<p>
&nbsp;
</p>
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		</item>
		<item>
		<title>Fundamentals</title>
		<link>http://chrisashworth.org/blog/2010/05/25/fundamentals/</link>
		<comments>http://chrisashworth.org/blog/2010/05/25/fundamentals/#comments</comments>
		<pubDate>Tue, 25 May 2010 11:20:55 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=484</guid>
		<description><![CDATA[
The solution is very simple. Do what it is that you do very best; the thing that you would engrave on your tombstone as your proud contribution to society. Put it in a form that is the best and most convenient you can do for your audience given today’s technology. Abolish filler and bullshit. Leave [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>
The solution is very simple. Do what it is that you do very best; the thing that you would engrave on your tombstone as your proud contribution to society. Put it in a form that is the best and most convenient you can do for your audience given today’s technology. Abolish filler and bullshit. Leave behind, without mercy, any tradition that doesn’t also improve the quality of the journalism. Stand behind this entire product. I will guarantee you that people will appreciate and value your contribution and that means won’t be a problem.
</p></blockquote>
<p><a href="http://waffle.wootest.net/2010/05/08/journalism-2/">Jesper on journalism.</a>
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		<title>On the future of Mac OS X</title>
		<link>http://chrisashworth.org/blog/2010/05/01/on-the-future-of-mac-os-x/</link>
		<comments>http://chrisashworth.org/blog/2010/05/01/on-the-future-of-mac-os-x/#comments</comments>
		<pubDate>Sat, 01 May 2010 18:18:53 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=466</guid>
		<description><![CDATA[
Charlie Stross recently wrote up a much-mentioned article which is nominally about why Steve Jobs hates Flash, but actually about what he believes to be Apple&#8217;s overall long-term strategy.  In it he predicts the death of the Mac and OS X as we know it.


When I read the article, I tweeted:


Indie Mac devs, I [...]]]></description>
			<content:encoded><![CDATA[<p>
Charlie Stross recently wrote up a much-mentioned article which is nominally about why Steve Jobs hates Flash, but actually about what he believes to be <a href="http://www.antipope.org/charlie/blog-static/2010/04/why-steve-jobs-hates-flash.html">Apple&#8217;s overall long-term strategy</a>.  In it he predicts the death of the Mac and OS X as we know it.
</p>
<p>
When I read the article, I <a href="http://twitter.com/Chris_Ashworth/status/13138796230">tweeted</a>:
</p>
<blockquote><p>
Indie Mac devs, I recommend you read this: <a href="http://bit.ly/9ZJ8Fq">http://bit.ly/9ZJ8Fq</a> I have this thrilling-slash-terrifying feeling it might be true.
</p></blockquote>
<p>
My friend Chad Sellers, the indie developer behind the fabulous application <a href="http://www.usefulfruit.com/pearnote/">Pear Note</a>, <a href="http://twitter.com/c_had/status/13141663931">responded</a>:
</p>
<blockquote><p>
@Chris_Ashworth While bits of that post may be true, most of it sounds like dumb predictions from 10 years ago (e.g. SaaS kills the desktop)
</p></blockquote>
<p>
And this morning Chad followed up with <a href="http://www.c-had.com/premiumcomputersarenotdying/">a blog post that expands on this position</a>, arguing that &#8220;premium computers are not dying off&#8221;, and that Stross&#8217;s arguments are tired old lines we&#8217;ve heard before, and make as much sense now as they did then, which is to say: not much sense at all.
</p>
<p>
Chad&#8217;s a smart guy, and his argument made me take a second look at Stross&#8217;s article, trying to figure out why I had felt such a visceral reaction when I read it the first time.
</p>
<p>
I think I&#8217;ve figured it out.
</p>
<h3>But first, a summary of the story so far.</h3>
<p>
I believe Stross&#8217;s argument may be fairly boiled down to the following:
</p>
<ol>
<li>&#8220;PCs are becoming commodity items&#8221; with very little profit. Even premium hardware is vulnerable to this trend.</li>
<li>Simultaneously, software and data is moving out onto the Internet. The more we see ubiquitous wireless broadband, the less <i>digital stuff</i> will be stored inside the physical computers we personally own.</li>
<li>To survive the hardware profitability apocalypse, Apple must transform from a company that primarily makes money on the hardware to a company that primarily makes money on the software.</li>
<li>Conclusion: Apple is trying to build the software of the future (the AppStore ecosystem) and buying up cloud computing companies (Lala.com) which will define what software means in the next era of computing and over which they have total control. That way they don&#8217;t have to make money on the hardware, &#8217;cause they&#8217;ll own the channel for the software.</li>
</ol>
<p>
Chad&#8217;s response is, essentially:
</p>
<ol>
<li>Don&#8217;t be silly.  Premium hardware doesn&#8217;t die.  And everything Apple does is to sell premium hardware.</li>
</ol>
<p>
(Note I say that&#8217;s his response, rather than his argument.  If you want the argument, <a href="http://www.c-had.com/premiumcomputersarenotdying/">read the original</a>.)
</p>
<h3>My take. FWIW.</h3>
<p>
You know what?  Chad is correct.  Stross&#8217;s argument doesn&#8217;t make a lick of sense.  In addition to all the reasons Chad cites, I&#8217;ll add one more:
</p>
<p>
If we&#8217;re entering the age of &#8220;software as a service&#8221;, what the heck is Apple doing building a software channel that is tied to their specific hardware? &#8220;Software as a service&#8221; does not mean &#8220;software compiled for iPhone/iPad/iWhateverTheHellAppleIntroducesNextMonth.&#8221;  &#8220;Software as a service&#8221; is hosted on the web.  Using the open web standards that Apple supports.  In fact, using the web standards that Apple supports <i>so well</i>, that they use them as an argument for why they&#8217;re willing to kill Flash. If Apple is trying to own the software sales channel, they&#8217;ve left a hole in their plans the size of the Internet.  Which I hear is big.
</p>
<h3>So why did I feel so nervous when I originally read Stross?</h3>
<p>
Well, mostly I was just being stupid.  I didn&#8217;t think about his argument carefully.
</p>
<p>
But another part of it was that I was focusing on small nuggets inside the larger piece.  Nuggets that are keeping me up at night.  Nuggets like:
</p>
<ul>
<li>&#8220;The PC industry as we have known it for a third of a century is beginning to die.&#8221;</li>
<li>&#8220;My take on the iPhone OS, and the iPad, [is] that they&#8217;re the start of a whole new range of Apple computers that have a user interface as radically different from their predecessors as the original Macintosh was from previous command-line PCs.&#8221;</li>
<li>&#8220;This year, for the first time, the Apple Design Awards at WWDC&#8217;10 are only open to iPhone and iPad apps.&#8221;</li>
<li>&#8220;I&#8217;ve got a theory, and it&#8217;s this: Steve Jobs believes he&#8217;s gambling Apple&#8217;s future — the future of a corporation with a market cap well over US $200Bn — on an all-or-nothing push into a new market.&#8221;</li>
</ul>
<p>
Why would I focus on these?  They&#8217;re mostly just conclusions that, as I mentioned, he fails to back up with good arguments.
</p>
<p>
But they&#8217;re conclusions I have been stumbling toward before reading Stross&#8217;s piece.  Which painted them in big red blinking letters between the pale gray glow of the arguments around them.
</p>
<p>
My bad.
</p>
<h3>FWIW part 2.</h3>
<p>
So here&#8217;s the thing.  I actually do think that the cloud computing revolution is happening right now.  Yes, people have been predicting it for a long time, but, you know, &#8220;the information superhighway&#8221; got that silly name way before it actually deserved it.  Sometimes the end game takes a lot less time to see than it does to implement.
</p>
<p>
Back when <a href="http://jklabs.net/">Jesse Kriss</a> and I were first building <a href="http://figure53.com/qlab/">QLab</a>, we had the wondrous experience of discovering what a truly beautiful programming ecosystem felt like.  We&#8217;d need to solve tricky&mdash;but boring&mdash;problems, and <em>Apple had already solved them</em>.  Just a quick search through the documentation and we&#8217;d find the Cocoa framework we needed.  It felt like magic.
</p>
<p>
Well, Jesse and I just started building <a href="http://figure53.com/chroma/">a new product</a>, except this time, yes, the product is on the web. And that magic feeling?  <em>It&#8217;s happening again.</em>  &#8220;Gosh, it would be really handy to use HTML 5 web sockets to push update notifications.&#8221;  &#8220;Have you seen <a href="http://pusherapp.com/">PusherApp</a>?&#8221;  &#8220;Gosh, in this spot all we need to do is send a lot of email, and be sure it all just works.&#8221;  &#8220;Golly, those <a href="http://www.mailchimp.com/api/1.2/">MailChimp</a> guys already do this really, really well.&#8221;  &#8220;What about multi-state load balanced servers that abstract away nearly all the system administration tasks for getting our application up and running and robust?&#8221;  &#8220;Helloooooo, <a href="http://heroku.com/">Heroku</a>.&#8221;
</p>
<p>
Jesse likes to say (and I like to agree with him), that we are entering the Golden Age of Internet Development.
</p>
<p>
And none of this matters.
</p>
<p>
None of this has anything to do with whether Apple might be planning the demise of Macs as we know them.
</p>
<p>
After all, Macs are as good a way as any to reach out into that magic cloud of computers in the sky, right?
</p>
<h3>Actually, that might be the problem.</h3>
<p>
Computers suck.  And it has nothing to do with cloud computing.  And Apple knows it.
</p>
<p>
Here was my response, <a href="http://twitter.com/Chris_Ashworth/statuses/8294596360">in</a> <a href="http://twitter.com/Chris_Ashworth/statuses/8294794841">three</a> <a href="http://twitter.com/Chris_Ashworth/statuses/8295024890">parts</a> to the announcement of the iPad:
</p>
<blockquote><p>
Starting to see the critiques roll by: lack of feature X, high price tag Y. First off: folks, remember the iPod &#038; iPhone? Yeah, same deal.
</p></blockquote>
<blockquote><p>
Second: Interaction design. Third: Interaction design. Fourth: Interaction design.
</p></blockquote>
<blockquote><p>
You cannot separate an application from the way you interact with it. It&#8217;s just that this part was never a differentiator before. Now it is.
</p></blockquote>
<p>
There is a revolution happening here that is relevant to the argument at hand, but it&#8217;s not cloud computing or &#8220;software as a service&#8221;.  Those things are good.  Those things will happen.  Those things don&#8217;t matter.
</p>
<p>
What matters is that computers suck.  They just suck.  They&#8217;ve sucked for a long, long time, and they&#8217;re not really getting any better.  It&#8217;s hard for us to remember how bad they suck, because almost all of us have gotten used to it.
</p>
<p>
It&#8217;s hard to remember how complicated and non-obvious a computer really is.  It&#8217;s hard to remember how many layers upon layers of mental models and abstractions we have built up in order to let us manipulate the electrons inside this box.   And I mean <i>all</i> of us.  Not just your grandpa who has no mental model, but has memorized the precise series of button presses that allow him to write and send an email.  Not just the mildly geeky computer user who is generally savvy but doesn&#8217;t really understand directory structures very well.  I&#8217;m talking about those of us who <i>program</i> the damn things.  Yes, I know some basics of what is happening to the electrons down inside that chip, but to really follow the story of one electron up and down every layer of abstraction until it comes out my printer as my airplane boarding pass?  That shit is <em>real</em>, bro.
</p>
<p>
I am telling you I have watched my mother-in-law, who has chosen not to use computers, try to use a mouse.  And I am telling you that she watched her hand move the mouse, and then she looked up to try to find where the arrow had gone.  And I am telling you that <b>this makes a lot of sense if you think about it</b>.
</p>
<p>
I am telling you that <span style="color:red; text-decoration: blink;"><blink>COMPUTERS SUCK</blink></span>.
</p>
<p>
And not <em>only</em> does Apple know it, but
</p>
<h3>Apple is doing something about it.</h3>
<p>
This, friends, is what thrills and terrifies me.
</p>
<p>
If you&#8217;ve used an iPad, you know that this is a different way of connecting your brain to a computer.  It&#8217;s a <em>better</em> way.  And if you <em>haven&#8217;t</em> used an iPad, you just have to <a href="http://mashable.com/2010/04/06/2-year-old-girl-uses-ipad/">watch a 2-year-old doing it</a>, and you can take the hint.
</p>
<p><h3>&#8220;Better way? Don&#8217;t be an idiot! Have you tried typing on those things?!&#8221;</h3>
</p>
<p>
Stay with me buddy, staaaaay with me.
</p>
<p>
Yes, I know.  The iPad is not the pinnacle of human/computer interaction.  Typing on them without a physical keyboard stinks.  And, well, it turns out it&#8217;s actually pretty handy to be able to type words into your computer easily.
</p>
<p>
I&#8217;m not saying the iPad is perfect. I&#8217;m not saying that everything the tech industry made up until now was garbage.  Yes, computers basically suck, but there&#8217;s a reason we use them.   Once you get over the suck hump they&#8217;re actually pretty handy.  And some of the ways we interact with them today are not completely terrible.
</p>
<p>
But a new day is dawning.  And Apple is basically doing it single-handedly.  They are redefining what it means for a human to manipulate the electrons in the box, and they are making it better.  Significantly better.  Paradigm-shiftingly better.
</p>
<p>
And here, speaking as an independent developer who runs a small software company based on Mac OS X, is where things get&#8230; interesting.
</p>
<h3>When the paradigm shifts, something will be left behind.</h3>
<p>
In his rebuttal, Chad rightly points to <a href="http://www.macworld.com/article/150746/2010/04/apple_2q_earnings.html">Apple&#8217;s most recent earnings report</a>.
</p>
<p>
Check out that last graph.  Down there at the bottom.  The one of total revenue.  iPhone and iPod?  Whupping.  Mac&#8217;s.  Ass.
</p>
<p>
Simple computers with the world&#8217;s best interaction design have, almost overnight, become Apple&#8217;s single biggest moneymaker.
</p>
<p>
<i>[Interjection: DEAR PRODUCT TEAMS THAT STILL THINK INTERACTION DESIGN IS NOT THE MOST IMPORTANT FEATURE ON YOUR FEATURE LIST&mdash;HOW ARE YOU MISSING THIS?]</i>
</p>
<p>
Apple is not just creating a new kind of computer.  Apple is not just creating a new market.  Apple is creating a new era of computing &mdash; the era of friendly machines.  And for those of us who work in this field, this is awesome &mdash; in the original sense of that word, where admiration and apprehension mix in equal measure.
</p>
<h3>But you&#8217;ll always need a Mac to run Photoshop</h3>
<p>
Photoshop?  You think Photoshop, or a whole line-up of high-powered desktop apps, can stop this?
</p>
<p>
Maybe.  It&#8217;s possible.  But as far as I can tell, your Photoshop may not save you.
</p>
<p>
Look at that graph again.  Think about the complexity of the desktop environment.  Think about how much it costs to earn that Mac-based revenue.  Look at that iPhone and iPod revenue.  Think about the comparative simplicity of that ecosystem.  Think about how much <i>more</i> money they&#8217;re going to make on those devices in the future.  It&#8217;s not like the iPhone/iPad revenue is flatlining.
</p>
<p>
Apple is not shy about killing off a successful product to replace it with a new, more successful product. (Hello, iPod Nano.)
</p>
<p>
Would Apple kill the Mac and OS X ecosystem to focus on the 80 percent of computing activity that works great on the new devices?
</p>
<p>
No?  How much would you be willing to bet?  Would you bet the company?
</p>
<p>
I&#8217;ll say this.  I definitely don&#8217;t know the answer.  But I also definitely will not bet the company that the answer is &#8220;no&#8221;.
</p>
<hr />
<p>
<i>Edited May 9 to add:</i> On reflection, and on the observations made in the comments, I&#8217;m inclined to refine my outlook on this to the following: Apple may be able to throw out a bunch of desktop software that requires the old style of computer, but the one thing they can&#8217;t afford to throw out are the developers, who (currently) still need Macs to write software.  So if Photoshop doesn&#8217;t save you, XCode may.
</p>
<p>
<a href="http://twitter.com/TommyHowells">Tommy Howells</a> once said:
</p>
<blockquote><p>
Truth wanting to lead a quiet life often settles between the extremes.
</p></blockquote>
<p>
And that&#8217;s probably not a bad bet on this one either.  In the mental roadmap I&#8217;m trying to form for my company, I&#8217;m settling most comfortably near the prediction that Macs will become more of a niche, rather than disappear completely.
</p>
<p>
But it sure is interesting to imagine what a Mac-less future might look like.  And if Apple eventually moves the development environment for iPads <i>on</i> to the iPad?  <i>Watch out.</i></p>
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		<title>The radar is dotted with memberships</title>
		<link>http://chrisashworth.org/blog/2010/03/30/the-radar-is-dotted-with-memberships/</link>
		<comments>http://chrisashworth.org/blog/2010/03/30/the-radar-is-dotted-with-memberships/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 22:46:07 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=438</guid>
		<description><![CDATA[
For convenience, I&#8217;ll mark the beginning with ACT&#8217;s membership program. For that program, early signs are good.


After that, I don&#8217;t know the chronological order, and I don&#8217;t know a complete list of the experiments.  I just know what has fallen in my lap.  But here&#8217;s what&#8217;s on my tiny little radar:


In New York, [...]]]></description>
			<content:encoded><![CDATA[<p>
For convenience, I&#8217;ll mark the beginning with <a href="https://www.acttheatre.org/TicketsPlays/SubscriberBenefits.aspx">ACT&#8217;s membership program</a>. For that program, <a href="http://kuow.org/program.php?id=19396">early signs are good</a>.
</p>
<p>
After that, I don&#8217;t know the chronological order, and I don&#8217;t know a complete list of the experiments.  I just know what has fallen in my lap.  But here&#8217;s what&#8217;s on my tiny little radar:
</p>
<ul>
<li>In New York, Stolen Chair Theatre Company is half way through their first year of <a href="http://www.stolenchair.org/CST.html">Community Supported Theatre</a>.</li>
<li>In Chicago, New Leaf Theatre <a href="http://www.newleaftheatre.org/blog/2009/a-new-funding-model-for-new-leaf/">took a leap</a> toward developing a new &#8220;partnership&#8221; model&mdash;a sort of uber-membership.</li>
<li>In Baltimore, fast-growing <a href="http://www.singlecarrot.com/">Single Carrot Theatre</a> is preparing to offer a new membership option for next season.</li>
<li>In North Carolina, Scott Walters is refining <a href="http://www.cradlearts.org/blog/2010/03/29/netflix-youtube-time-money/">a community membership model</a> for Cradle Arts.</li>
<li>In Seattle and New York, video crews from <a href="http://www.ontheboards.tv/">OnTheBoards.tv</a> are recording performances, and making them available for unlimited streaming for <a href="http://ontheboards.tv/subscriptions">50 bucks a year</a>.</li>
<li>Over in the world of music, <a href="http://blogs.magnatune.com/buckman/2010/03/new-business-model-for-magnatune.html">Magnatune switches to a no-limits membership business</a>.  Because it earns them more money.
</li>
</ul>
<p>
Whether live or online, all these arts orgs are making bets on larger, long-term, often indivisible value propositions.
</p>
<p>
I am really, really curious to see how this all shakes out.
</p>
<p>
I&#8217;m also pretty sure I&#8217;m gonna <a href="http://ontheboards.tv/transition">rent this one</a> and see how it goes.
</p>
<p>
<b>Edited to add:</b> <em>Super</em> interesting: <a href="http://luxmedia.vo.llnwd.net/o10/clients/otb/20091222_otbtv.mp3">listen to this MP3 interview</a> with the creator of OnTheBoards.tv describing how they&#8217;ve built it.  Especially note how they had to work around current IP laws to make this happen.
</p>
<p>
<b>Edited again to add:</b> No really, <a href="http://luxmedia.vo.llnwd.net/o10/clients/otb/20091222_otbtv.mp3">listen to the interview with Lane Czaplinski</a>.  It&#8217;s intelligent and fascinating.  It&#8217;s clear he knows what he&#8217;s building, and why, and how it fits into the larger picture.  This is definitely one to keep an eye on.
</p>
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		<title>Look Left</title>
		<link>http://chrisashworth.org/blog/2010/01/16/look-left/</link>
		<comments>http://chrisashworth.org/blog/2010/01/16/look-left/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 15:53:40 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=346</guid>
		<description><![CDATA[
It&#8217;s early Saturday morning, my wife just went to work, and residing in my mental register are about eight things that take drastically higher priority over writing a blog post.


So heeeeyyyeeeeeere I am.  Top of the morning to you.  I&#8217;ve got a date with the farmers&#8217; market in about an hour, so let&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>
It&#8217;s early Saturday morning, my wife just went to work, and residing in my mental register are about eight things that take drastically higher priority over writing a blog post.
</p>
<p>
So heeeeyyy<i>eeeeeere</i> I am.  Top of the morning to you.  I&#8217;ve got a date with the farmers&#8217; market in about an hour, so let&#8217;s do this quickly, shall we?
</p>
<h3>Is your rage an innie or an outie?</h3>
<p>
Ha ha! Yes, it&#8217;s true! I&#8217;ve suckered you into reading another blog post about <a href="http://www.tdf.org/TDF_NewsDetailsPage.aspx?id=88">Outrageous Fortune</a>.  Oh, come on, you knew it was coming.  Well, all you theater geeks knew it was coming.
</p>
<p>
Yes, back in December, I too, a C-list theater blogger, was offered a free copy of the ol&#8217; O.F. In a bit of simple but effective marketing, I, along with <a href="http://99seats.blogspot.com/">every</a> <a href="http://theatreideas.blogspot.com/">other</a> <a href="http://parabasis.typepad.com/">far</a> <a href="http://fluxtheatreensemble.blogspot.com/">more</a> <a href="http://createquity.com/">worthy</a> <a href="http://matthewfreeman.blogspot.com/">theater</a> <a href="http://meadhunter.blogspot.com/">blog</a> <a href="http://blog.cambiareproductions.com/">in existence</a>, was given a chance to light up my little corner of the interweb with my own two tiny cents about this little bombshell of a book.
</p>
<p>
For those of you reading this from a position comfortably outside the bubble, here&#8217;s the skinny: the contents of <em>Outraaaageous Fortióne</em> are the scandalous topic of the whole darn theater world right now.  If you read about theater on the Internet, you have read about this book. Isaac Butler even organized a <a href="http://parabasis.typepad.com/blog/2010/01/the-outrageous-fortune-blog-tour-2010.html">team blogging effort</a> to dissect the thing.  (Currently in process.)  It&#8217;s also leaking out into the broader media landscape, via outlets like the <a href="http://www.nytimes.com/2010/01/14/theater/14playwrights.html">New York Times</a> and the <a href="http://leisureblogs.chicagotribune.com/the_theater_loop/2010/01/outrageous-fortune-playwright-book-full-of-whine-and-din.html">Chicago Tribune</a>.
</p>
<p>
So what we all <i>really</i> need right now is <i>my</i> take on it.
</p>
<h3>In which it is revealed I am a liar</h3>
<p>
Ha ha! I&#8217;m such a kidder!  You need my opinion on this book about as much as you need the salary earned by an American playwright.  Which is to say, I guess it could conceivably be useful for something, but the face value approaches zero in a suspiciously asymptotic manner.
</p>
<p>
So, as it turns out, this is <i>not</i> another blog post about Outrageous Fortune.  Which is handy for me, since I haven&#8217;t actually read the thing.
</p>
<h3>Let me stress that</h3>
<p>
<b>I have not read Outrageous Fortune.</b>  I want to be clear about that.  I do not own a copy.  I do not plan to own a copy.
</p>
<p>
And I&#8217;ve only barely managed to skim a handful of the ten thousand blog posts devoted to the book.
</p>
<h3>But this is the Internet, which never said &#8220;no&#8221; to someone who thought he had something to say.</h3>
<p>
And I do think I have one little, small thing to say.
</p>
<h3>It&#8217;s not even a snarky thing.</h3>
<p>
Oh, I admit it.  I&#8217;ve been sorely tempted to snark about this book.   Something along the lines of &#8220;NEWS FLASH: ARTISTS GET PAID SHIT.&#8221;
</p>
<p>
But I get that the point here is (probably) more subtle.  (Again, remember: haven&#8217;t read the book.)  I get that there&#8217;s a conversation going on here about the artistic ecosystem, and how in a team sport like theater, we&#8217;re shafting the playwrights even harder than we&#8217;re shafting everyone else, which is already a significant amount of shafting from the start.  And I get that, if this is a conversation about the health of our national artistic ecosystem, this kind of exploitation of the fountainhead of our art form might be kind of like the global warming of theater: slow, steady, and ultimately devastating.  Not to mention fucking unfair to all those playwrights.
</p>
<h3>Or is it?</h3>
<p>
Okay.  Here&#8217;s the thing.  And I say this with a heart full of love.
</p>
<p class="center">
<b>Getting shafted as an artist starts with you.</b>
</p>
<p>
You signed up for this.  I don&#8217;t know specifically why, but you did.  You made a choice.  And we need to start there.  I&#8217;m not saying this pejoratively.  I&#8217;m not saying this with the condescending tone of someone who thinks you made the <i>wrong</i> choice.  I only want to stress very strongly that <i>a choice was made</i>.
</p>
<p>
Or, no, that&#8217;s not actually it.  What I want to stress very strongly is the question: &#8220;You actually did <i>make</i> that choice, right? You&#8217;re not sitting here getting shafted under the impression that you had no <i>other</i> choice, right?&#8221;
</p>
<p>
Because in the full consciousness of that choice, we can legitimately and constructively talk about dealing with the results.  We can recognize a powerful artistic system that some people subscribe to for the opportunity of its momentum, but which may need to be redirected before that momentum carries the system off a cliff.  We can have that conversation, and it will be a conversation <a href="http://leisureblogs.chicagotribune.com/the_theater_loop/2010/01/outrageous-fortune-playwright-book-full-of-whine-and-din.html">without whining</a>, because we&#8217;ll know that the people in that system looked around, saw a universe of possibilities, and decided, yes, <i>this</i> system is where I can best spend my creative energy.
</p>
<p>
But what I see instead, over and over and over again, is something very different.  I see people wandering across a landscape in the muddy, trampled path of the ones who went before, eyes staring feverishly forward, always forward, at the choices made by someone else.
</p>
<h3>Look left!  Goddammit look left and see that field of flowers!</h3>
<p>
Roads work so damn well.  They take you directly to a pre-determined destination.  And that&#8217;s very often what you want.
</p>
<p>
But dammit, not <i>always</i>.
</p>
<h3>I only tell my own story because it&#8217;s the one I know the best.</h3>
<p>
Seven years ago I spent ten months in the <a href="http://www.actorstheatre.org/about_a_i.htm">Acting Apprentice Company</a> at Actors Theatre of Louisville.  And although I met some of my dearest friends there, I can&#8217;t really say it was an unmitigated joy.  In ten months, we got two guaranteed days off: Christmas eve and Christmas day.  (Although, in practice, we usually got Mondays free as well.  And technically speaking, I actually didn&#8217;t really get Christmas eve <em>or</em> Christmas day off.)  We got no free housing.  We got no stipend.  And we certainly had no time for a job on the side.  We all lived on our meager savings and the generosity of our families, and many of us (myself included) got some extra help from food stamps.
</p>
<p>
At the end of that ten months comes the Next Big Step, in which the Apprentice Company organizes a showcase in New York to which they hope a million agents will come, and maybe one of them will be looking for you, and that will ease your transition into the great New York jungle where lucky actors will supplement their income with a lucrative soap commercial.
</p>
<p>
And I just.  Could not.  Do that.  Wanted no part of that.  None.  I felt crushed by it from the very beginning.    Getting crushed on the first step did not, it must be said, seem like a promising way to begin.
</p>
<p>
So I looked left, and over there to the left was this lovely green hill rising up toward a computer science degree.  I didn&#8217;t really know what lay over the hill, or if the terrain beyond could curve back toward theater, but I did have some kind of base unformed instinct that a paycheck and health insurance was a lovely foundation on which to reach out toward theater from an as yet undetermined angle.
</p>
<p>
It took almost seven years to clear the brush on that path.  It took a <a href="http://figure53.com/qlab/">completely unexpected direction</a>.   And several times I found myself scared that I had really fundamentally trekked off to where I would never make direct contact with the artistic part of my life again.  That was not a comfortable feeling.
</p>
<p>
But last summer, the path broke through:  <a href="http://singlecarrot.com/">a theater company in Baltimore</a> gave me a chance to make theater again.  And you know what?  It worked out.  And I won&#8217;t claim that I&#8217;m especially <em>good</em> at it, but for whatever reason that initial chance has led to other chances.  Maybe I&#8217;m <em>not</em> completely incompetent as an actor.  But it can&#8217;t hurt that I also bring my own paycheck, my own health insurance, and my own completely flexible schedule.
</p>
<p>
Whatever the reason, I&#8217;m making art again.  Art I&#8217;m fundamentally proud to be making.  With people I truly respect.  And I don&#8217;t have to give two flying farts about the average salary of actors in American theater, or how the hell can I afford health insurance, or how will I find the energy to work two jobs and still have something left to give to the creative process of making a play happen.
</p>
<p>
And that? That&#8217;s not just liberating.  That is fucking <i>fun</i>.
</p>
<h3>Crap, this got long.</h3>
<p>
I&#8217;ve blasted way past my self-imposed time limit on writing this post.  I need to get to the market and pick up some milk.
</p>
<p>
So here&#8217;s the deal.
</p>
<p>
My path is not necessarily your path.
</p>
<p>
And <i>their</i> path is not necessarily your path.
</p>
<p>
And I believe that intelligent people are saying intelligent things about a set of well-worn paths which have been no doubt thoughtfully mapped in this book Outrageous Fortune.  And I think that&#8217;s cool.
</p>
<p>
But I also know, simply on the face of it, that I just don&#8217;t care about that path.  I don&#8217;t <i>have</i> to care about that path.  And I can accept that some people will care about that path, and I&#8217;m glad they do.  And I wish them the best of luck.
</p>
<p>
I just hope, hope, <i>hope</i> that people don&#8217;t unthinkingly cede their fundamental <em>power to create</em> to a system that might kill it.  Not without first looking left.  And right.  And up.  And down.
</p>
<p>
And I&#8217;m excited, as I skim the ten thousand blog posts on this book, to see this basic idea <a href="http://parabasis.typepad.com/blog/2010/01/a-straight-line.html">bubbling</a> in <a href="http://theatreideas.blogspot.com/2010/01/outrageous-fortune-chapter-1-build.html">the soup</a>.
</p>
<h3>What rules will you break today?</h3>
<p>
My life fundamentally changed the day I started working for myself.  There was no company policy book.  I <em>was</em> the company policy book.  I <em>was</em> the system.  No option was arbitrarily off the table.
</p>
<p>
I cannot stress this enough.  This shift in perspective transformed everything.  I&#8217;m convinced it is the secret source of power of the entrepreneur: knowing in your bones that the limits you encounter will be the ones that really exist.  And that the definition of what it means for a limit to &#8220;really exist&#8221; is usually up for debate.
</p>
<h3></h3>
<p>
<a href="http://twitter.com/rands/status/7101647105">Rands recently said</a>:
</p>
<blockquote><p>Unfortunately, progress is equal parts consideration and rage.</p></blockquote>
<p>
Rage can be good.  Rage helps you break fake rules.
</p>
<p>
So I&#8217;m glad to be reading about the rage.  I think we need it.  All I ask is that we give our rage access to all constructive outlets.
</p>
<h3>And now, the Milk.</h3>
<p>
Or my wife is gonna kill me.
</p>
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		<title>Peddling with Principle</title>
		<link>http://chrisashworth.org/blog/2009/11/07/peddling-with-principle/</link>
		<comments>http://chrisashworth.org/blog/2009/11/07/peddling-with-principle/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 02:58:29 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://chrisashworth.org/blog/?p=332</guid>
		<description><![CDATA[
Speaking of TED talks, on Thursday Baltimore played host to TEDx MidAtlantic.


Among many brain-bending talks was one by Joel Salatin, the now-famous farmer from Polyface Farms.


In Joel&#8217;s talk he challenged us to bring nobility and sacredness to our work.  He said:


My success is tied to the cumulative effect of everyday stories, and faithfulness to [...]]]></description>
			<content:encoded><![CDATA[<p>
Speaking of TED talks, on Thursday Baltimore played host to <a href="http://tedxmidatlantic.com/">TEDx MidAtlantic</a>.
</p>
<p>
Among many brain-bending talks was one by Joel Salatin, the now-famous farmer from <a href="http://www.polyfacefarms.com/">Polyface Farms</a>.
</p>
<p>
In <a href="http://tedxmidatlantic.com/live/#JoelSalatin">Joel&#8217;s talk</a> he challenged us to bring nobility and sacredness to our work.  He said:
</p>
<blockquote><p>
My success is tied to the cumulative effect of everyday stories, and faithfulness to injecting sacredness and nobility into every little action of my day.  And when we allow that kind of sacredness, and that kind of nobility, to permeate every one of our actions, the world will be ennobled.  The world will indeed rise up to meet us.
</p></blockquote>
<p>
Today, Dave Troy, the man who conceived and oversaw the organization of TEDx MidAtlantic, made an interesting observation.  <a href="http://twitter.com/davetroy/statuses/5511291825">He wrote:</a>
</p>
<blockquote><p>
How can we imbue marketing with nobility and sacredness? Not a knock, just asking. Thoughts? Seems the ultimate challenge.
</p></blockquote>
<p>
I find this just a fascinating, challenging idea.  Is there, or could there be, a noble core to marketing?  Or is that idea just a joke?  Is it an activity that can be pursued in a sacred way?  Or is it inherently ignoble?
</p>
<p>
In looking at my own company, I see that my attempt to be honorable about marketing could probably be summed up as &#8220;when in doubt, avoid marketing&#8221;.  Which is, if not a total cop-out, at least a pretty unsatisfying guideline.  It&#8217;s an un-principle.  A &#8220;first, do no harm&#8221; principle.  It doesn&#8217;t carry much insight.  But it&#8217;s my way of trying to avoid the &#8220;<a href="http://chrisashworth.org/blog/2009/05/13/what-i-know-so-far-about-marketing-a-small-software-company/">sexy umbrella</a>&#8221; syndrome, a.k.a. &#8220;manipulating people into paying me money for my work when the simple merits of their situation would not otherwise lead them to do so&#8221;.
</p>
<p>
The closest I can get to identifying something &#8220;noble&#8221; in marketing is the idea that one really good way to market is not to market per se, but to simply, you know, <i>help</i> people.  When they&#8217;re in distress, I try to help my customers <a href="http://lists.figure53.com/pipermail/qlab-figure53.com/2009-November/008691.html">quickly</a> and with empathy.  I guess at some level I&#8217;m doing this because I want them to like my product and talk about it with their friends, but when a frantic message appears from an engineer across the world who is under stress due to the software I wrote, I tell you what, I am not thinking &#8220;sweet! check out this marketing I&#8217;m about to do!&#8221;  It&#8217;s much more personal.  It&#8217;s fundamentally empathetic.   <i>&#8220;This person needs help.  I am responsible for helping them.  I am going to feel terrible until I do.&#8221;</i>  And I&#8217;ve found the result of that empathy is that, just as Joel says, the world has risen up to meet me.
</p>
<p>
So that&#8217;s one way I think marketing can be genuinely noble:  honoring your responsibility for helping your customers.
</p>
<p>
But does that idea cover all the bases?  I doubt it.  What other principles could there be?  Anyone have any ideas?  I&#8217;d really love to hear them.
</p>
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