I’ve mentioned before my attempts to suss out a philosophy of marketing. I’ve got plenty of sussing left to do, but some central principles are becoming relatively clear. Central principle number one? Be remarkable. Be worthy of remark. Easy enough to say, I know. But I’m not so sure it’s actually that hard to do. [...]
Category Archives: Design
Toward A New Funding Model for Theater
Ever since jotting down a few observations on theater’s crappy business model, I’ve found myself mildly obsessed with finding a solution to the problem of funding theater. Why? I’m not sure. Because I love it, I guess. Because although I’m not convinced the arts are strictly necessary, I am convinced they’re one way we make [...]
If I Worked at Everyman
The Everyman Theatre is one of the best theaters in Baltimore. They make great art. They consistently sell out their shows. Everyman gets big props. They also just climbed on board the Twitter wagon. Now, I’ve got nothing but love for Everyman. And there’s nothing really wrong about how they’re using Twitter. They’ve set it [...]
Uphill Battle
What happens when you don’t start a software project looking at it from the user’s perspective? This happens: I tried once or twice to press this point when I was serving my brief stint in the security world. Unfortunately I didn’t have much clout with the big names of SELinux, because I’ve never been a [...]
